Re:Zero Codexery

The Great Calamity

The ancient disaster that birthed the world's hatred for Witches.

The Great Calamity stands as the defining historical trauma of the Re:Zero world. It marks the era when Satella, known as the Witch of Envy, unleashed her authority upon humanity before being sealed away by heroes of old. This event fundamentally altered magic systems, politics, and societal attitudes toward Witches, creating the foundation for the modern kingdom's laws and fears.

Key Survivors
Roswaal A Mathers (ancestor of Roswaal L Mathers, via contract with Echidna); Echidna (died before the Calamity ended, her spirit exists only in the Sanctuary's dream world under specific conditions)

Lore & Background

This cataclysmic period reshaped the continent, forcing humanity to unite against a singular magical authority. The conflict ended with Satella being sealed in a location separate from the Sanctuary—a seal created by the heroes of old—not within the Sanctuary itself. Yet her influence never truly vanished from history. Instead, it fractured society into those who fear her power and those who worship it in secret. The aftermath established strict taboos regarding Witch Factors and magic that resemble the Witch's abilities. It is widely believed that the current political landscape of Lugunica exists to prevent a recurrence of such destruction. Key figures like Roswaal L Mathers are living bridges to this time, having survived through dangerous pacts that altered their very existence during or immediately after the event. Scholars and mages study the Calamity with caution, as knowledge of it is often restricted within places like Echidna's library. The memory of this disaster ensures that any sign resembling Satella triggers immediate hostility from the public, driving the Witch Cult underground while keeping humanity in a state of perpetual vigilance. While the Great Wall surrounding the Kingdom was erected to defend against external monsters and demons, the specific containment of Satella is maintained by a separate seal, not by the Sanctuary's barrier or the Ryuzu clones.

In Their Own Story

The dust motes danced in the sliver of light piercing the ancient archive. A scholar traced the faded ink on a crumbling scroll, his breath hitching as he read the forbidden name etched into the parchment. Outside, the wind howled through the ruins of what was once a great city, now silent save for the whisper of magic lingering in the stones. He remembered the stories told by elders—the sky turning purple, the screams swallowed by silence. This was not just history; it was a warning carved into time itself. The Calamity had ended centuries ago, yet the shadow of that day stretched long enough to swallow the present whole.

Reader's Guide

The Great Calamity serves as the historical bedrock upon which the current era of the Re:Zero world is built. For Subaru and modern readers, understanding this event provides crucial context regarding the pervasive hatred toward Witches that defines human society in Lugunica. It explains why Satella is treated not merely as a villain, but as an existential threat capable of ending civilization. This catastrophe forced humanity to unite against a singular magical authority, leading to the eventual sealing of the Witch within a tower. However, her influence never truly vanished. The Witch Cult emerged from the shadows of this disaster, worshipping what others fear. Furthermore, key figures like Roswaal L Mathers are living bridges to this time, having survived through dangerous pacts that altered their very existence. For fans, recognizing the Calamity helps decode mysteries surrounding Echidna’s library and the origins of certain curses. It transforms the story from a simple fantasy adventure into a tale with deep historical weight, where past sins haunt the present. Every mention of Satella carries the echo of this ancient tragedy, reminding characters that some wounds never fully heal across centuries.

Did You Know?

The Hero's Awakening and Mission

Link awakens from a century-long slumber within the Shrine of Resurrection, suffering from amnesia as he finds himself in a ruined Hyrule devastated by Calamity Ganon. As the appointed bodyguard to Princess Zelda and a former knight for the royal family, his primary objective is to restore order to the kingdom. His journey involves locating and freeing the spirits of the four Champions who pilot massive Divine Beasts, rescuing the captured princess, and ultimately confronting the calamity itself. This specific incarnation is known as the Hero of the Wild. While he does not initially control a Divine Beast in the main narrative, the downloadable content expansion grants him the Master Cycle Zero, a motorcycle-like construct resembling a horse. Throughout both Breath of the Wild and its sequel, Tears of the Kingdom, Link remains the sole playable swordsman. His signature weapon, the Master Sword, requires restoration to full power in both titles to effectively combat evil.

Design Philosophy and Character Aesthetics

The visual design for the main trio departed significantly from series traditions to subvert player expectations. Art director Satoru Takizawa notes that Link's blue tunic was chosen over his iconic green to make him feel more neutral, allowing players to project themselves onto the character more easily. Princess Zelda's appearance resulted from a collaboration between story planners and game designers, aiming to balance her narrative importance with an emotional first impression for the player. The antagonist Calamity Ganon was crafted specifically as a final boss, prioritizing size and visual impact. In Tears of the Kingdom, his human form, Ganondorf, was designed to be overwhelmingly evil yet undeniably handsome and sexy, intended to captivate audiences regardless of gender. The Sheikah tribe also received a major overhaul, featuring a distinct Japanese aesthetic to differentiate them from other races, while their facial features were dynamically generated daily during development.

The Champions and Hyrule's Diverse Races

Four distinct races in Hyrule—the Gorons, Zora, Rito, and Gerudo—were designed with the sketches of their respective Champions as a foundational basis. The Gorons were reimagined to resemble sumo wrestlers, emphasizing body fat and muscle for a powerful look while removing traditional tattoos for a cleaner design. The Zoras display greater physical diversity than in previous titles, drawing inspiration from various marine life like sharks and dolphins. The Rito were redesigned to emphasize their bird-like silhouettes, evolving significantly since their last appearance in The Wind Waker. Meanwhile, the Gerudo received updates featuring shorter torsos and longer legs, with details influenced by Buddhist statues. These Champions serve as a nostalgic throwback to previous titles; for instance, Daruk is reminiscent of Darunia from Ocarina of Time. One Champion was originally planned to resemble a Kokiri before being changed to a Rito, highlighting the iterative nature of their creation.

Narrative Evolution and Voice Acting

Breath of the Wild marked a historic shift in the series by implementing full voice acting for supporting characters, a feature continued in Tears of the Kingdom. Although Link remains a silent protagonist, this decision was driven by producer Eiji Aonuma's emotional reaction to hearing a character speak early in development. The games received universal acclaim and numerous awards, with specific characters like Purah, Urbosa, and Sidon becoming fan favorites despite some criticism regarding the voice acting quality. The narrative timeline spans from the aftermath of Calamity Ganon's defeat to a few years later in the sequel, where Link faces a revived Ganondorf while Zelda is displaced through time. Many key figures, including the Sheikah researchers Robbie and Purah, Master Kohga of the Yiga Clan, and various Champions, also appear in alternate timeline prequels like Hyrule Warriors: Age of Calamity and Age of Imprisonment, expanding the lore surrounding these pivotal events.

Frequently Asked Questions

What exactly was The Great Calamity?

The Great Calamity refers to the catastrophic era when humanity nearly faced extinction due to magical devastation. It is recorded as the moment when the Witch of Envy unleashed her overwhelming Authority upon the world. This disaster permanently shifted the balance of power and magic across the continent.

Who was responsible for causing The Great Calamity?

The primary instigator behind this tragedy was Satella, who is widely known by her epithet, the Witch of Envy. Her actions during that time unleashed a wave of destruction that overwhelmed all existing defenses. No other entity shares responsibility for initiating this specific historical trauma.

How did humanity stop The Great Calamity?

A group of legendary heroes eventually managed to seal Satella away using powerful magic and sacrifices. This containment ended the immediate threat but left deep scars on the surviving population. The sealing process required binding her soul within a barrier that remains active today.

Why does modern society fear Witches so intensely?

This event cemented an enduring fear and hatred toward anyone associated with Witch origins in modern society. Governments enacted strict laws to prevent similar magical disasters from ever occurring again. Consequently, the Witch Cult formed as a dark reaction to this historical suppression.

Are there any known survivors from The Great Calamity?

Very few individuals survived directly through that era, though some like Roswaal L Mathers maintain connections via contracts or magic. Echidna is another notable figure who retains knowledge and longevity from that specific timeframe. Most others perished during the initial onslaught of Authority.

More in Lore & History

Elsewhere in the Re:Zero universe

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